Side Room Games

Fallen Angels

Sydney Australia in the 1920s is rife with sly grog, prostitution, cocaine, theft and fraud. Razor-wielding gangsters rule the streets, presided over by rival crime queens Tilly Devine and Kate Leigh. But you, the police, have not been idle. The holding cells are overflowing and now you must work as a team to bring together the evidence needed to convict each suspect. Take care - just one slip means a criminal walks free... Fallen Angels is a unique deduction game. Each card features two of six possible evidence icons on one side, but only one of those two on the reverse side. Each player fans their cards so that they can see one set of icons but the other players see the other set. On their turn, a player selects one card and the other players arrange their hands to indicate which of their own cards feature the icons that they can see on the back of that card. The player must then deduce what icon or icons are on the reverse of their card, taking into account that what they see in other players' hands is not exactly what those players themselves can see. If they deduce correctly then the evidence may be enough to convict a suspect. But if they guess wrong then that suspect is acquitted. To win the game, players must together convict ten suspects without acquitting too many. The cards feature historical mugshots of real suspects arrested in Sydney, Australia, during the 1920s razor gang era.

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SpracheEN
Spieler2–6
Spieldauer20–40 min
Alter10+
Produkt auf BoardGameGeek ansehen

Über dieses Spiel

Sydney Australia in the 1920s is rife with sly grog, prostitution, cocaine, theft and fraud. Razor-wielding gangsters rule the streets, presided over by rival crime queens Tilly Devine and Kate Leigh. But you, the police, have not been idle. The holding cells are overflowing and now you must work as a team to bring together the evidence needed to convict each suspect. Take care - just one slip means a criminal walks free... Fallen Angels is a unique deduction game. Each card features two of six possible evidence icons on one side, but only one of those two on the reverse side. Each player fans their cards so that they can see one set of icons but the other players see the other set. On their turn, a player selects one card and the other players arrange their hands to indicate which of their own cards feature the icons that they can see on the back of that card. The player must then deduce what icon or icons are on the reverse of their card, taking into account that what they see in other players' hands is not exactly what those players themselves can see. If they deduce correctly then the evidence may be enough to convict a suspect. But if they guess wrong then that suspect is acquitted. To win the game, players must together convict ten suspects without acquitting too many. The cards feature historical mugshots of real suspects arrested in Sydney, Australia, during the 1920s razor gang era.

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Spieldaten

Sprache
EN
Verlag
Side Room Games
Autor
John Kean
Spieler
2–6
Spieldauer
20–40 min
Alter
10+
Jahr
2018
EAN
672975296537