Spielworxx

Pilgrim [KS]

Kickstarter Edition!

In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to: Build the best pilgrim routes to distant sites via strategic shrines Ordain serfs to become acolytes Give alms to the poor Build essential annexes Be the most devout and pious A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks. Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game. —description from the designer

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SpracheEN
Spieler1–4
Spieldauer60–150 min
Alter14+
Produkt auf BoardGameGeek ansehen

Über dieses Spiel

In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to: Build the best pilgrim routes to distant sites via strategic shrines Ordain serfs to become acolytes Give alms to the poor Build essential annexes Be the most devout and pious A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks. Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game. —description from the designer

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Spieldaten

Sprache
EN
Verlag
Spielworxx
Autor
Nick Case
Spieler
1–4
Spieldauer
60–150 min
Alter
14+
Jahr
2022